TIC-TAC-TOE USING MINIMAX
Build an unbeatable Artificial Intelligence game agent for classic Tic-Tac-Toe that uses adversarial game tree search and the Minimax decision rule (enhanced with Alpha-Beta pruning) to evaluate all terminal game states and mathematically guarantee zero defeats.
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Adversarial Zero-Loss Guarantee: AI player explores all available moves on the 3×3 grid, recursively computing the minimax value of successor states to guarantee optimal play (Win or Tie only).
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Depth-Sensitive Utility Scoring: Prefer immediate wins over prolonged victories and delay inevitable losses by penalizing score values based on recursive tree depth ($Score = +10 - depth$).
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Alpha-Beta Branch Pruning: Track alpha (best maximum score) and beta (best minimum score) to prune irrelevant game tree branches and reduce search complexity.
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Engine Diagnostics & Decision HUD: Display evaluated leaf states count, instant calculation latency (< 2ms), chosen coordinate move, and projected game outcome.